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GRUX Online 2021

  • Take Control: Building a UR Process at Remedy
  • A How-To-Guide for Muslim Representation in Video Games
  • Developing the Skills of Your UR Team
  • Plantopia: the UX challenges of developing an innovative mobile game
  • GUR Cafe: What does it mean to be a blended researcher?
  • How Xbox supports accessible game design through user research
  • How we remotely researched LatAm through COVID-19
  • How to design for player persistence
  • Crash Course: What is Deaf Accessibility?
  • Understanding Players: Value of Social Media
  • Accessible Horror: Everyone is Entitled to One Good Scare
  • 8 Ways To Bring Research Strategy To Your Research Organisation
  • Hexbin Maps as a Tool in GUR
  • What I learned about Games UX from building an arcade cabinet
  • What does your future games user research employer want you to do?
  • How to get into games UX?
  • How to get games user research experience without a job
  • I Need More Mana! Cognitive Accessibility Considerations in Digital Card Games

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Marianne Le Gall

GUR Cafe Podcast

Anna Waismeyer

Jogatina Dominoes

Megan Pusey

Morgan Baker

Simone Kriglstein

Tara Voelker, Morgan Baker, & Améliane Chiasson

Sarah Romoslawski

Guenter Wallner

Izzan Bacharrudin Soedarsono

Raphaël Leroy

Steve Bromley

Stacey Jenkins

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Who We Are

The IGDA Games User Research Special Interest Group (IGDA GUR SIG) aims to improve games by improving the state of games user research work. Our focus is to facilitate community and information sharing among user researchers professionals at game companies, consultancies, and academia.

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