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GamesUR Online Summit 2021

  • #gamesUR 2021 - Keynote Plenary Panel
  • A reseachers' guide to teaching players (without more tutorials)
  • Thinking outside the lab: case study of a mobile AR game - Minecraft Earth
  • Accessibility User Research in The Last of Us 2
  • Hold on to your Butts: A debate on teaching teams to do research
  • Forest Fires: A Usability Post-Mortem of Root
  • Why doing the boring stuff you think is not your job, really is your job
  • Academic-Industry partnerships for positive change in GUR
  • Climbing mountains: 10 years in accessibility
  • A Trait Model and Scale of Game Playing Preferences
  • Usability and accessibility pro-tips for games user research lab design
  • Players are not lab rats! A retrospection on model concerning human experience
  • Borderlands 3 User Research: Old and new approaches in franchise testing
  • Analytics in Game Development
  • Group Therapy For Old Timers
  • Games User Research Salary Survey 2021
  • IGDA GRUX SIG Update 2021

Lanie Dixon

Sebastian Long

Olga Zielinska

Kevin Keeker

Ian Livingston & Tom Lorusso

Joshua Yearsley

Emma Varjo

Pejman Mirza-Babaei & Samantha Stahlke

Steve Saylor & Ian Hamilton

Karina Arrambide & Lennart Nacke

Ashley Brown

Laureline Chiapello

Jonathan Cohen

Andrei Muratov, Kris Havlak & Phil Keck

Jonathan Dankoff

Dankoff, Long & Menger-Ogle

James Berg

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Who We Are

The IGDA Games User Research Special Interest Group (IGDA GUR SIG) aims to improve games by improving the state of games user research work. Our focus is to facilitate community and information sharing among user researchers professionals at game companies, consultancies, and academia.

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