Schedule 2026

Day 1

Thursday, October 22

All times in local Finland EEST.

 

 

9 AM – 9:50 AM EEST

Badge Pickup

Complete registration to pick up your badge. Socialize with other conference attendees.

9:50- 10 AM EEST

Opening Remarks

GUR SIG Steering Committee

10:05 – 10:35 AM EEST

Talk details coming soon

talk details coming soon!

10:35-10:50 AM EEST

Morning Break

10:50 – 11:42 AM EEST

Did the Player Survive the Pipeline? Four Checks Before an AI-Assisted Finding Reaches the Roadmap

Pietro Guardini
Freelance Senior Games User Researcher,
Stopguessing.it

11:50 – 12:15 PM EEST

Looking into the Starry Night: Two Risk Assessment Tools

Michal Mycka
Senior Lecturer, Collegium Da Vinci; Fractional Head of Insights, Well of Art; Fractional Head of User Research, Go On Board Digital

12:15 – 13:15 PM EEST

Lunch Break

13:15 – 14:05 EEST

The rollercoaster ride of being made redundant

Interactive Roundtable (not included in live stream pass)
Moderated by Emma Varjo
Head of UX and Design, Frends Technology

4:15 – 14:40 PM EEST

Between Metrics and Meaning: What mobile and PC/console research can learn from one another

Jennifer Klatt
Senior Product Manager at PlaytestCloud

14:45 – 15:37 PM EEST

Cracking the Beta Insight Code: How to Capture Meaningful and Representative Player Feedback

Michael Cai
President, Interpret LLC

15:37 – 15:55 PM EEST

Afternoon Break

15:55 – 16:47 PM EEST

Outnumbered but not outmatched: Lessons from scaling research in a busy studio

Gaston Robert & Tristan Dufour
Ubisoft Bordeaux

16:55 – 17:45 PM EEST

Methodology Roundtable

Roundtable moderated by Seb Long, Player Research
Roundtables are not streamed via the Live Stream Pass

Day 2

Friday, October 23

All times in local Finland EEST.

 

 

9 AM – 9:52 AM EEST

Impact Is Bad, Actually: Rethinking Success in Games User Research

Michael Berthin
Games User Researcher, Player Research

 

10:00 – 10:52 AM EEST

Being Somebody – A Framework for Understanding Player Customization Motivations

Elizabeth Zelle
Sr. Manager – Research & Insights @ 2K

10:52 – 11:10 AM EEST

Morning Break

11:10 – 11:35 AM EEST

Research That Does Not Stop at Delivery: collaboration lessons from product research in the World of Warships Franchise

Nadezhda Ivanova
UX Research Team Lead, World of Warships Franchise, Wargaming

11:40 – 12:05 PM EEST

The Research Your AI Isn’t Using: Building a Repository People and Machines Can Read

Sohvi Silius
User Insights Lead at Yousician

12:05 – 13:05 PM EEST

Lunch Break

13:05 – 13:55 PM EEST

No One Is Coming to Plan Your Career. So Let’s Do It Together.

Interactive Roundtable (not included in live stream pass)
Moderated by Emma Varjo
Head of UX and Design, Frends Technology

14:05 – 14:57 EEST

Is it interesting, or is it useful? The experimentation mindset is rooted in good research questions

Daniele Borghini and John Dickens
Tencent

15:05 – 15:30 PM EEST

What Makes a Good Battle Pass? Evidence from World of Warships Players

Dmitrii Sokolov
Senior User Researcher, Wargaming

15:30 – 15:45 PM EEST

Afternoon break

15:45 – 16:10 PM EEST

Leveling Up: From User Research to User Science

Navot Naor
UX Research lead, Overwolf

16:15 – 16:45 EEST

Panel

John Hopson
Details coming soon

16:50 – 17:15 PM EEST

Voice is Power: Conducting User Research on a Generative Gameplay Experience

Franck Techer
Games User Researcher, UR Lab – Ubisoft Paris

17:10 – 17:25 AM EEST

Closing Remarks

Games User Research SIG Steering Committee