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GUR Virtual Summer Camp 2020

  • Balancing in Rainbow Six Siege (R6)
  • Design Barriers for Deaf & Hard-of-Hearing Gamers
  • MindMaps: Get In Front of Game Design Decisions
  • Understanding Player Behaviour Through Visualization
  • Effectively Using Biosensors In Game Testing
  • Social Experiences In Single Player Puzzle Games
  • A Heuristic Checklist for VR Design
  • The Future of E-Sports is the Future of GUR
  • Interactive Visualization Of Data
  • Immersion, Flow and Usability in Games
  • Our Foot's In The Door, Now What?
  • Starting In GUR With Only A High School Degree
  • Chasing Rabbits
  • GRUX Games User Research Salary Survey

Lanie Dixon

Jasmine Granados

Steve Bromley

Günter Wallner

Nam Nguyen

Megan Pusey

Daniel Smith

Levy, Medler, & Harris

Erica Kleinman, Magy Seif El-Nasr

Raphael Leroy

Panel: Ash, Zhou, Dircks, Mixan

Tyler Sterle

Tom Lorusso

Dankoff, Menger-Ogle, Long

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Who We Are

The IGDA Games User Research Special Interest Group (IGDA GUR SIG) aims to improve games by improving the state of games user research work. Our focus is to facilitate community and information sharing among user researchers professionals at game companies, consultancies, and academia.

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